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Stay Alive
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Stay Alive

Description
In a terrifying story about a group of young teenagers who are playing an online game that contains a horror theme. Following the mysterious death of their old friend, young people play a 3D game on computer screens. The game may turn into reality when young people discover that the game is linked to the dreadful reality and begins every time a character dies without knowing the reason. Whoever dies in the game dies.
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DIRECTORS OF "Stay Alive"
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CRITICS OF "Stay Alive"
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Reel Film Reviews
Resource

October 17, 2006

...a little needless brutality would've almost certainly elevated the proceedings, albeit temporarily...
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Cinema em Cena

September 17, 2006

- Aspirante a Terror em Silent Hill (jogo e filme) que, repleto de clichês e personagens caricaturais, revela-se apenas cansativo e previsível.
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Movies for the Masses
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October 03, 2006

click to read full review [Greek]
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UGO

March 24, 2007

One of those movies that thinks loud sounds and shaky cameras account for scares, and reminding of us of truly scary gaming experiences only amplifies its weaknesses.
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7M Pictures
Resource

October 17, 2006

Yeah, the plot sounds like utter nonsense, but it's fun.
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Entertainment Weekly
Resource

March 29, 2006

Videogames are no longer brainless, so why are videogame movies so slow to evolve?
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Film Journal International
Resource

March 01, 2007

If Stay Alive teaches us anything, it's that videogames and horror films do not mix...at least in the same movie.
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Chicago Reader
Resource

March 07, 2007

There's a gothic backstory to all this, which makes no sense but looks pretty cool.
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Variety

March 28, 2006

An anemic attempt to update the horror genre's imperiled-teens-meet-bloodletting-uber-fiend substratum.
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San Francisco Chronicle
Resource

March 28, 2006

It's unlikely that Stay Alive could ever have been a good movie in the traditional sense, but it might have been better if Bell and co-writer Matthew Peterman had done more to exploit their gaming premise.
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AV Club
Resource

March 30, 2006

Teen fodder like this isn't known for sophistication or storytelling depth, but the filmmakers seem to take the film's video-game theme as permission to eschew even the horror genre's exceedingly lenient minimums for characterization.
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Time Out
Resource

June 24, 2006

... while its narrative style -- elliptical, fragmented, even eccentric at times -- is ambitious and imaginative, it sometimes makes for a loss of clarity and momentum.
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